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A diamond is the top normal trophy medal in theHunter: Call of the Wild, and the main reason people put hundreds of hours into the game. It isn’t luck alone. Diamonds follow rules: the animal’s level, its trophy rating, the ammo you use and how cleanly you kill it. This guide covers how each of those works, how to grind a population efficiently, and species-specific tips for the animals people chase most — including the Eastern Grey Kangaroo and the Side-striped Jackal.
What Makes a Diamond
Trophy Rating (TR) is the measured value of the trophy: antlers, horns, tusks or skull. For species without a trophy, such as foxes, jackals and many birds, it is based on weight. Each species has medal thresholds, and a diamond is roughly the top 10% of the species’ possible TR. You can see the exact threshold by hovering over the rating on the harvest screen. The threshold for every species is on our animals page.
Fur colour doesn’t change the score. A rare fur on a diamond is a separate bonus — players call it a “super rare”.
Difficulty Levels: Only Max-Level Animals Make Diamonds
Every animal spawns at a level from 1 Trivial to 9 Legendary, and Great Ones are 10 Fabled. Each species has its own cap, and diamonds come from animals at — or occasionally one below — that cap. That one fact saves more time than anything else in this guide. If the animal in your binoculars isn’t at its species’ max level, keep looking.
For Great One species the cap is shown as Fabled (10). Their regular diamonds still come from the highest normal level.
The Harvest Check: Don’t Lose Your Diamond
When you harvest an animal, the game runs a four-part check. Each failed part drops the medal one level, so a diamond-scoring animal can come home gold, or worse. Toggle the parts below to see what happens.
Some gamebirds — pheasant, quail and ptarmigan — must also be shot in the air. A sitting shot loses the medal.
Need Zones: Where and When to Look
Every herd moves between feed (green), drink (blue) and rest (yellow) zones at set in-game times. Need zones are where diamond hunting happens. You can check dozens of animals at a drink zone in one window, and judge each one before you shoot.
- Find several zones for your species, so you can rotate between them.
- Drink zones are the best “inspection” spots — animals come out into the open near water.
- Hunting pressure deletes zones. Shooting more than about three animals in one place with a gun can make nearby zones disappear. Blinds, stands and bows raise that limit a lot.
- Don’t fire at other species during your target’s window. Gunfire spooks animals for hundreds of metres.
Each need-zone clock below shows one species’ published schedule on its signature reserve.
Grinding a Population: The Odds
Every animal you harvest is replaced by a new one, usually of the same sex, and the replacement’s level is rolled fresh. That’s why “grinding” works. Each kill of the right sex is another roll of the dice for a max-level, diamond-scoring animal. Community estimates put the odds somewhere around 0.5–2% of correct-sex kills for most species. Set your own odds below.
The grinding routine that works:
- Map three or more need zones for your species on one reserve.
- Take every non-diamond animal of the target sex in the window, using the right ammo. Each one is a fresh roll.
- Rotate zones and rest each one for a few in-game days, so you don’t delete it with hunting pressure.
- Use blinds, tree stands, tripods or a bow to cut pressure and kill more per zone.
- Check levels before you shoot. With the Spotting Knowledge skill you see an estimated TR range — skip anything that can’t reach the threshold.
- Bank the payouts. Grinding properly pays well, so it funds the DLC rifles and gear you’ll want next.
Some players also thin out low-level animals to “manage the herd”. Whether that improves your odds is disputed in the community — the replacement roll is what matters.
Great Ones
Great Ones are fabled, level-10 animals with unique trophies and fabled furs, available for Black Bear, Fallow Deer, Gray Wolf, Jaguar, Moose, Mule Deer, Red Deer, Red Fox, Ring-Necked Pheasant, Roe Deer, Tahr, Whitetail Deer, Wild Boar. How they spawn isn’t officially documented. The developer has said that resetting a population doesn’t remove Great One progress, which points to hidden, per-reserve progress that builds as you harvest that species. In practice: pick one reserve and grind that species there, harvesting the target sex, and the Great One eventually appears. Community terms like “harvest checklist” and “tipping point” describe this process, but they aren’t official.
Species-by-Species Diamond Tips
Eastern Grey Kangaroo verify
Class 4 · Max level Legendary · Diamond 492
Best reserve: Emerald Coast Australia (only reserve)
- Kangaroos live only on Emerald Coast Australia. They feed through the night and in the evening, and our data shows a short drink window in the small hours, so plan a night session at waterholes.
- They move in mobs. Glass the whole group from cover before you pick a shot — the heaviest, highest-level "boomer" is the one you want.
- Keep within the class band for your ammo and take broadside lung shots. A jumping kangaroo is a hard target, so wait for it to stop.
- Class 4, max level 9 per GamesLikeFinder.
- Emerald Coast is open grassland/coastal, so glass from distance and use drink sites.
- Kangaroo trophy is not antlered; check TR range with Spotting Knowledge 3 before shooting.
Caller: No dedicated caller confirmed in sources
Weapon: Class 4: .243/.270/7mm/.30-06 class rifle; broadside lung shot
Side-striped Jackal
Class 2 · Max level Legendary · Diamond 29.1
Best reserve: Vurhonga Savanna (only reserve)
- Jackals live only on Vurhonga Savanna. Their score is weight-based, so you want the heaviest animal at max level — check the weight with Spotting Knowledge or the tracks.
- They feed at night and rest through the day. Work the edges of the savanna at dusk and before dawn.
- Use a class 2 load (.223, .22H or .243). Small animals are easy to over-gun, and that fails the ammo check.
- Class 2, max level 9 (Legendary).
- Weight-based TR: you need the heaviest animals, so check weight with Spotting Knowledge 3.
- Midday drink window (11:00-15:30) at waterholes is the easiest check.
Caller: Predator caller (rabbit distress) - verify in store
Weapon: Class 2: .223 or .243 (or .22H); avoid overkill calibers that fail class check
Whitetail Deer
Class 4 · Max level Fabled · Diamond 255.09 · Great One
Best reserve: Layton Lake District (classic choice; dense drink zones on lakes/river); also Mississippi Acres, New England, Revontuli, Askiy
- Max level 3 (Very Easy) so all diamonds are level 3 bucks.
- On Layton, scout drink zones 12:00-15:00; small lakes usually have one zone within ~25 m of water.
- Walk or crouch, no ATV while scouting; don't shoot other species during the drink window.
- Rotate zones and rest each 3-7 days; ~1 diamond per few hundred bucks is a common estimate.
- Great One species: grind bucks on one reserve; GO trackers often cite Layton.
Caller: Deer grunt / whitetail caller (base deer caller)
Weapon: Class 4: .243 early, 7mm or .270 ideal; .30-06 fine
Red Deer
Class 6 · Max level Fabled · Diamond 251.07 · Great One
Best reserve: Te Awaroa (dense red deer herds) or Hirschfelden; also Parque Fernando, Cuatro Colinas, Emerald Coast, Tòrr nan Sithean
- Class 6, max level 9 (Legendary).
- Stags roar - use audio to locate herds, then glass from cover.
- Great One species (Fabled Spotted fur on GOs).
- Te Awaroa often recommended for numbers and payouts.
Caller: Red deer roar caller (base game / Hirschfelden) - verify
Weapon: Class 6: 7mm, .30-06, .270 or 9.3x74R
Moose verify
Class 8 · Max level Fabled · Diamond 274.99 · Great One
Best reserve: Medved-Taiga or Yukon Valley (Steam GO anecdote at Medved secret lake); also Layton, Revontuli, New England, Askiy
- Class 8, max level 5 (Medium).
- Drink window 9:00-13:30 is the main check time.
- Great One species; reports of GO moose at small 'secret lakes' on Medved.
- Thresholds changed over versions; trust in-game hover values.
Caller: Moose caller (Medved/Yukon/Layton) - verify
Weapon: Class 8: .300, .338, 7mm or .30-06
Black Bear
Class 7 · Max level Fabled · Diamond 22.8 · Great One
Best reserve: Layton or Mississippi Acres (both listed); also Silver Ridge, New England, Askiy
- Class 7, max level 9 (Legendary).
- Trophy organ is the skull: never head-shoot.
- Drinks in evening (19:00-0:30); feed zones overnight.
- Great One species with fabled furs (Spirit, Glacier, Chestnut, Spotted).
Caller: Predator caller (not reliable on bears per community) - verify
Weapon: Class 7: .300, .338, 7mm or .30-06
Mule Deer
Class 5 · Max level Fabled · Diamond 312.17 · Great One
Best reserve: Silver Ridge Peaks or Rancho del Arroyo; Askiy Ridge (Great One mule deer); also Parque Fernando
- Class 6 (Askiy listed as 5), max level 5.
- Great One species (Askiy Ridge marketing mentions GO mule deer).
- Mule deer freeze and alarm-call; they can still be called in.
Caller: Deer grunt / mule deer caller - verify
Weapon: Class 6: 7mm, .270 or .30-06
Roosevelt Elk
Class 7 · Max level Very Difficult · Diamond 380.8
Best reserve: Layton Lake District (only reserve)
- Class conflict: 7 (GamesLikeFinder) vs 8 (gameplay.tips) - use a rifle valid for both (e.g. .300/.338).
- Max level 5.
- Large herds; check bulls at drink zones in morning/evening windows.
Caller: Elk bugle caller - verify
Weapon: .300 or .338 (valid for class 7-8)
Fallow Deer
Class 4 · Max level Fabled · Diamond 249.99 · Great One
Best reserve: Hirschfelden or Te Awaroa; also Emerald Coast, Tòrr nan Sithean
- Class 4, max level 5.
- Great One species with many fabled furs (Golden, Silver, Mocha, Painted, Hooded).
- Fallow are very common on Te Awaroa and Hirschfelden, good for churning.
Caller: Fallow deer caller - verify (not confirmed in sources)
Weapon: Class 4: .243, .270 or 7mm
Wild Boar
Class 5 · Max level Fabled · Diamond 144.25 · Great One
Best reserve: Hirschfelden or Cuatro Colinas; also Medved-Taiga, Tòrr nan Sithean (feral pig/hog variants elsewhere)
- Class 4, max level 5.
- Mostly nocturnal needs; drink 23:00-3:30, so night optics help.
- Great One species per Steam guide list.
Caller: Wild boar caller
Weapon: Class 4: .243, .270, 7mm or .30-06
Gemsbok
Class 6 · Max level Very Difficult · Diamond 337.5
Best reserve: Vurhonga Savanna (only reserve)
- Class 8, max level 5.
- Both sexes have horns; check TR with Spotting Knowledge 3.
- Plentiful on Vurhonga - good for money while grinding.
Caller: No caller confirmed in sources
Weapon: Class 8: .300, .338, 7mm or .30-06
Lesser Kudu verify
Class 4 · Max level Very Difficult · Diamond 151.6
Best reserve: Vurhonga Savanna (only reserve)
- Class 4, max level 5.
- Drinks only 0:00-4:30 - a night hunt.
- Trust the in-game hover threshold given conflicting sources.
Caller: Lesser kudu caller (Vurhonga) - verify
Weapon: Class 4: .243, .270 or 7mm
Blackbuck
Class 3 · Max level Very Difficult · Diamond 132.2
Best reserve: Parque Fernando or Sundarpatan
- Class 3, max level 5.
- Herds in open grassland: long shots, use a flat-shooting .243.
Caller: No caller confirmed in sources
Weapon: Class 3: .243 or .223 (.30-30 also valid)
Red Fox
Class 2 · Max level Fabled · Diamond 14.05 · Great One
Best reserve: Hirschfelden or Yukon Valley; also Emerald Coast, New England, Salzwiesen (Great One, 10 Fabled), Tòrr nan Sithean
- Class 2, max level 9; Great One added Dec 2024 (Salzwiesen).
- Weight-based TR: look for the heaviest foxes.
- Evening drink window (19:00-0:30).
Caller: Predator caller (rabbit distress)
Weapon: Class 2: .223 or .243
Canada Goose / Mallard
Class 1 · Max level Very Difficult · Diamond 8.59
Best reserve: Goose: Hirschfelden or Yukon; Mallard: Layton or Te Awaroa (also New England, Revontuli, Salzwiesen, Askiy)
- Class 1 (no trophy organ, head shots OK).
- Max level: goose 5, mallard 3 per GamesLikeFinder.
- Set decoys and sit in a blind/tripod 50-70 m away; birdshot shotgun is most effective.
Caller: Duck caller / goose caller + decoys
Weapon: Class 1: 12/16/20GA birdshot, or .22
Rock Ptarmigan verify
Class 1 · Max level Medium · Diamond 709
Best reserve: Revontuli Coast
- Class 1, max level 3.
- Must be shot in the air (extra harvest-check part) or it gets no medal.
- Flush and shoot with birdshot.
Caller: None confirmed
Weapon: Class 1 shotgun with birdshot
Mountain Goat
Class 4 · Max level Very Difficult · Diamond 107.67
Best reserve: Silver Ridge Peaks or Askiy Ridge
- Class 4, max level 5.
- Lives on high cliffs; glass from opposite ridges and plan for steep-angle shots.
- Recover carefully - bodies can fall far down slopes.
Caller: None confirmed
Weapon: Class 4: .270, 7mm or .30-06 (flat trajectory)
Bighorn Sheep verify
Class 5 · Max level Very Difficult · Diamond 196.93
Best reserve: Silver Ridge Peaks or Rancho del Arroyo; also Askiy Ridge
- Class 4 (Askiy listed as 5), max level 5.
- Open slopes - long-range glassing and shots.
- Trust in-game threshold due to conflicting data.
Caller: None confirmed
Weapon: Class 4-5: .270, 7mm or .30-06
Thresholds and times shown in the cards come from community data and change with patches. Where sources disagree we say so, and the in-game hover value on the harvest screen is the final word. Callers marked "verify" haven't been confirmed against the current store.
Skills and Perks Worth Taking First
- Spotting Knowledge (Ambusher tree): shows the estimated weight and TR range when you spot an animal — the single most useful skill for diamond hunting.
- Track Knowledge (Stalker tree): estimates weight, sex and even fur from tracks, so you can follow only the animals worth following.
- Improvised Blind and Soft Feet: get closer without spooking the zone.
- Steady Hands and Breath Control: longer, steadier shots at drink zones.
Common Diamond Mistakes
- Shooting before checking the level. If it isn’t the species’ max level, it won’t be a diamond.
- Over-gunning small animals. A .300 on a jackal fails the ammo check and turns your diamond gold.
- Head shots on trophy species. The skull is the trophy organ for most animals.
- Burning out a zone. Six rifle kills in one spot can wipe the need zones you spent hours finding.
- Chasing a spooked animal. Let it settle, or move to your next zone and come back.
See every species’ threshold on the animals page, the right load for each class on the weapons page, and quick answers in the FAQ.

Everything on this page comes from playing and studying the game. If it helped, pick it up from the official store and support the studio that makes it.
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