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Field notes · Vurhonga Savanna · Glassing

Glassing from a Kopje on Vurhonga Savanna: Our Favourite Lookout Spot

Why we climb the rocky kopjes on Vurhonga Savanna in theHunter: Call of the Wild to glass the plain: how to find them, what you can see from the top, and how to use the shade and acacia cover.

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Screenshot from our own save, theHunter: Call of the Wild
Hunt & Live Team Updated October 28, 2026 3 min read
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Vurhonga Savanna is flat, open and long. The best way to read it is to get up high, and the kopjes are the way to do it. These rocky outcrops stand out of the grass like islands, with boulders, bush and an acacia or two on top. Here is how we use them, with screenshots from our own save.

Screenshots from our own save. Tap any image to enlarge.

What a Kopje Is

The game’s own codex entry for Vurhonga Heights explains the name: the Dutch call these outcrops kopjes, which means “little head”, and they collect water and shade the plants that grow around them. That is why you find bush and trees around the base, and why animals use the shade nearby.

Why Glass From One

  • You can see everything. From the top in our hero shot you can pick out herds on the plain, a waterhole in the distance and the line of the escarpment behind it.
  • You are not on the skyline. The boulders and acacia leaves break up your outline while you look.
  • You can plan the stalk before you move. Spot the herd, note the cover between you and it, then go.

Finding and Climbing One

  1. Look for the flag. Kopjes show up as a flag landmark on your compass. In our screenshots it reads 71 m, then 41 m, then 46 m as we closed in.
  2. Walk the bush line. The bush at the foot of the rocks gives cover on the approach.
  3. Take the gap in the boulders. There is a narrow way up between the rocks, as in the third picture.
  4. Stay low near the top. Peek out through the leaves rather than standing on the highest rock.
  5. Set a waypoint (key R in the binoculars) on whatever you want to stalk, so you can find it again when you climb down. Ours reads 226 m in the tree picture.

Reading What You See

Raise the binoculars and tag an animal. The panel gives you the species, what it is doing, how alert it is, its difficulty class and the distance range. On our springbok it read Eating, Calm, 3 – Very Easy, 290–370 m. It does not tell you the trophy rating, so you still have to get closer or track it to find out whether it is worth the shot.

Vurhonga Savanna has 10 species. The ones worth looking for from the top are springbok, blue wildebeest, gemsbok, lesser kudu and warthog, plus the Cape buffalo, lion and side-striped jackal that you will want to see before they see you.

Written from our own screenshots, October 2026. What spawns where changes every session, so treat the kopje as a lookout, not a guarantee. See our Vurhonga Savanna guide and map.

Frequently Asked Questions

What is a kopje in theHunter: Call of the Wild?

A kopje is one of the rocky outcrops scattered across Vurhonga Savanna. The game’s own codex entry for Vurhonga Heights says the Dutch word means “little head” and that the rocks collect water and shade the plants that grow around them.

Why glass from a kopje?

It is the highest ground on a flat plain, so you can see herds, waterholes and tree lines from one spot, and the boulders and acacia leaves give you cover while you do it.

How do I find a kopje on the map?

They show on your compass and map as a flag landmark, like Vurhonga Heights. In our screenshots the flag reads 71 m, then 41 m, then 46 m as we walked up.

Does the animal overlay show up from a kopje?

Yes, through the binoculars. It shows the species, what it is doing, how alert it is, its difficulty class and its distance range, such as “Eating, Calm, 3 - Very Easy, 290-370 m” on a springbok.
Glassing from a kopje — official store art
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Independent fan guide · no ads. This guide is an independent, fan-made project by Hunt & Live. It is not affiliated with, endorsed by, or sponsored by Expansive Worlds, Avalanche Studios Group (Fatalist Development AB), or their partners. Parts of the materials used are property of Fatalist Development or its affiliates. All rights reserved. This material is not approved or endorsed by Fatalist Development AB or any of its affiliates. theHunter: Call of the Wild and all associated animal designs and logos are trademarks of their respective owners. Game screenshots are official promotional images from the game's store pages. These pages carry no ads and are free to read — no sign-up, no paywall. Game values change with patches and DLC; numbers were checked against community and official sources on the date above. Spotted something out of date? Tell us and we'll fix it.